Thursday, March 09, 2006

Review # 14: Katamari Damaci

If you own a Playstation 2 and have not played Katamari Damacy, you are not using the Playstation to even a tenth of its potential. I know rolling things up into a giant ball may not sound like fun to a lot of people, but to them I say if you let your pre-judgments rule, you will never experience the joy that Katamari Damacy was put on this earth to dispense. This game can be picked up for about twenty dollars at any video game store. I borrowed it from a friend about a year ago and just recently borrowed the sequel “We love Katamari” from another friend. The story behind this addicting game is unimportant unless you’re on a substance that makes EVERYTHING significant. The King of All Cosmos is a long-winded blowhard who never says anything of importance. Thank god you can skip most of what he says. Then you, the prince, start rolling a ball about the size of a walnut around picking up various objects that stick to it, picking up bigger objects as the ball gets bigger. There is something very therapeutic about rolling the entire world up (which you get to do by the end of the first one) and shooting it into space. Like Grand Theft Auto, but less bloody and more fun. One drawback of the game can best be illustrated by a quote from Stephanie, my roommate who has already spent hours more than me playing the sequel: “Time is moving by too quickly with this damn game.”

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